WiseAss Thinkers


Yeah, sure… there’s a Crysis, but where?

Posted in Gaming,Opinion by dexjackson on 23/08/2009

Author: dexjackson
Date: 23/08/2009
WiseAss Thinkers

Hey to ya’ll once again. Just the other night, after playing a long session of tense, concise and cohesive Operation Flashpoint – which is a brilliant old-school Wargame, by the way – and finding myself bombarded with options in how to go about each mission – especially where the Resistance campaign was concerned, I thought about how there have been been some games in recent gaming history that might have been completely different to how they are now, simply due to some mid-way editing in the game’s development. What particularly stood out was, as you can probably well guess, Crysis.

This is the Crysis we've got now. Unfortunately, that tank is only a set-piece in game, so no helping it out in a "semi-random" battle

This is the Crysis we've got now. Unfortunately, that tank is only a set-piece in game, so no helping it out in a "semi-random" battle

Now, any average Gamer knows full well that Crysis was received with mixed views and critiques. I’d just like to say that I am firmly on the side of “Crysis is teh suxxor” – my god, that gaming slang is old – as I thought it was, well… “not really that great, to be honest”- and that’s putting lightly and politely.Thing is, from what I remember with Crysis, the first design of the character to be used was one with a “head” and not a “mask-helmet” on. It had a less “universal” weapons customisation system – correct me if I’m wrong. It also had more emphasis on the combat taking place on the magnificent and spectacular looking island- which seems to be Crytek’s only thing that they can make to a good standard, but more on that later. Crysis, if I what I read all those years ago in PC gaming trade magazines is true, that the combat would be more… “roomy”, is that how you say it- or is there a new term for open-worlds?

Unfortunately, enemy encounters like this, on account of the conflict on the island going on, are not implemented in-game

Unfortunately, enemy encounters like this, on account of the conflict on the island going on, are not implemented in-game

When I first read about Crysis, I thought that it might acutally turn out to be better than – what I see as being –  the horrible game, Far Cry. Keep the lush,” Bloom-grazed” graphics and large islands, take out the weak stories, alter the free-roam aspect significantly to allow the player free-access to anywhere that doesn’t have a specific purpose in the game and allow some sort of large series of battles to wage across the island, with or without your help. And that’s the thing: my first impressions – and so it seems of a fair few journalists at the time – of the whole conflict was that it wouldn’t be so much as “dynamic”, per se. More that it would be ongoing and that, in true Crytek philosophy, the player could at any one point where they weren’t specifically needed for a task or assignment, could then go off and have an explore of the island, watching and joining in the fair few battles being played out every few minutes or so across the island. I would imagine that it would have been profitable as well, seeing the screenshots taken for the years yor…

This is what our avatar looked like before. Now... now he's just another Master Chief...

This is what our avatar looked like before. Now... now he's just another Master Chief...

It’s an odd game. Just in case you were wondering, I “have” played it- if  about half-an-hour and being bored out of my mind at the silly prospect of having a suit that doesn’t make you “uber-powerful”. So what, that might mean to a lot of people that I haven’t played enough, but I gotta say, I didn’t really need anymore to tell me that this game was not the original concept that Crysis was going for- at least, again, from what I saw before the heavy edits and when we saw the main character change from non-head mask to “unknown battle master”. And yet, we still couldn’t have a goat exploring an island while the Main objectives were on. A letdown, I think. Can’t help in the inter-island fight, can’t have a look round, always doing missions and free-choice is not really an option. You either get to be a sneaky kind of guy or a roughneck. Cryis could have been a more “freer” game; instead, we’re given objectives and follow them changing from one style to the other if we get bored. Now how’s that for a Crysis?

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